Physics, man. It’s never too early to prepare for the Physics.
I’m talking about Half-Life 2. I know the release date isn’t even close, but it’s never too early to prepare yourself for a game where objects will react and interact with one another with force and velocity. PHYSICS, my friend. It’s all about the PHYSICS.
Take a look at my diagrams here. The weight and mass of the objects was roughly calculated by watching the Half-Life 2 Movie over and over again. Obviously, the trajectory equations were all based off of Newton’s laws.
As you can see, the day the game comes out, I plan on dropping this front half of a demolished car onto a two-by-four balanced across this overturned barrel. I, of course, will be standing on the other half of the plank. I figure I can reach a height of over 200 meters.
Now, in this chart here, I’ve taken an overturned metal table and rigged explosives onto the underside, set off by this tripwire here. Because of the force generated and the nearby wall here, I believe I can rocket this table down an enclosed hallway at about 30 meters/second. Let’s see what the combine thinks of THAT!
Of course, what would really help me is if I could attach ropes to things. If so, as you can see by my final chart, I could build a trebuchet capable of launching a soda machine with enough force to plow through 12 inches of concrete.
Not to fear, though. This, and more, will be possible once I code and release my McGuyver mod. Also, Gordon will have a mullet.
Now, here’s a rough draft of something else I’ve been working on. See, when the kitty-cat sneezes, it’ll cause the headcrab to scurry down this corridor, triggering off the bowling ball, which will roll down and hit this zippo lighter, which will burn through this string……
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